Chapter 36: Dungeon Delver – Part 2
Introductionto Game; Design , Prototyping , and Development; From Concept to Playable Game with Unity and C#
This chapter will take the Dungeon Delver game that you began in the previous chapter from
a rough prototype to a “first playable” that you could share with others. This chapter adds many more elements to continue building our clone of one of the Nintendo Entertainment System’s best games, The Legend of Zelda.
Just like the other Part 2 chapters, you will need to complete Part 1 in Chapter 35 before beginning this chapter.
colld
Variable Names in Code Listings 36.27 and 36.28
- I made the mistake of naming a private
Collider2D
field ofGrappler
colld
(in Code Listing 36.27) and also usingcolld
as the name of the input parameter ofGrappler.OnTriggerEnter2D()
(in Code Listing 36.28).
colld
variable in OnTriggerEnter2D()
makes it difficult to access the Grappler.colld
field inside of the OnTriggerEnter2D()
method (you would need to use this.colld
to do so).