Chapter 17: Introducing Unity Hub and the Unity Editor

This is the start of your programming adventure.

In this chapter, you download Unity, the game development environment that you will use throughout the rest of this book. We talk about why Unity is a fantastic game development tool for any budding game designer or developer and why we’ve chosen C# as the language for you to learn.


You also take a look at the sample project that ships with Unity, learn about the various window panes in the Unity interface, and move these panes into a logical arrangement that will match the examples you see in the rest of the book.

Errata

    Lecture Notes

    Tutorial Files