Chapter 29: Apple Picker

Here it is. Today, you make your first digital game prototype.

Because this is your first prototype, it is rather simple. As you continue through the prototyping chapters, the projects get more complex and use more of the features of Unity.

By the end of this chapter, you will have a working prototype of a simple arcade game.

(Because there is no starter file and there are no lecture notes, you don’t see any files linked below.)