[2Ed] Chapter 28: Prototype 1: Apple Picker
Here it is. Today, you make your first digital game prototype.
Because this is your first prototype, it is rather simple. As you continue through the prototyping chapters, the projects get more complex and use more of the features of Unity.
By the end of this chapter, you will have a working prototype of a simple arcade game.
Lecture Notes
Unity 2018.2.2 – Camera.main Bug
- In Unity 2018.2.2, sometimes when creating a Camera, the tag of the Camera is set to “Untagged” instead of “MainCamera”. As a result, any references to Camera.main will cause Null Reference Exceptions.
- To remedy this, all you need to do is set the tag of the Main Camera to MainCamera.