[2Ed] Chapter 09: Paper Prototyping

In this chapter, you learn about paper prototyping, one of the best tools available to game designers to rapidly test and iterate on game ideas. Although simple to implement, paper prototypes can teach you a tremendous amount about various aspects of your game, even if that game will eventually be digital.

By the end of the chapter, you will know the best practices for implementing paper prototypes and understand the parts of a digital game that can best be understood and tested through paper.

Errata

Lecture Notes

Tutorial Files