[2Ed] Chapter 07: Acting Like A Designer

Now that you’ve learned something about how to take a designer’s approach to thinking about and analyzing games, it’s time to look at the way that game designers go about crafting interactive experiences.

As mentioned in previous chapters, game design is a practice, and therefore, the more design you do, the better you will get at it. However, you also need to make sure that you’re starting with the kinds of actions that will yield you the greatest gains over time. That is the purpose of this chapter.

Errata

Lecture Notes

Tutorial Files