Chapter 4: The Inscribed Layer

This is the first of three chapters that explore the layers of the Layered Tetrad in greater depth.

As you learned in Chapter 3, “The Layered Tetrad,” the inscribed layer covers all elements that are directly designed and encoded by game developers.

In this chapter, we look at the inscribed aspects of all four elements: mechanics, aesthetics, narrative, and technology.

Errata

Lecture Notes

Tutorial Files