Chapter 35: Prototype 7: Dungeon Delver

In this chapter, you make a top-down adventure game similar to the original Legend of Zelda for the NES. This chapter replaces the QuickSnap and Omega Mage prototypes from the first edition, and the new chapter includes much more component-oriented coding and a more interesting game.

 

Starter Package

 

 

Dungeon Delver Level Editor Package

This UnityPackage includes a __Dungeon_Editor folder with all the things you need to edit mapData in it. Please be sure to read the ___Instructions_for_Dungeon_Delver_Editor___ text file in that folder.
 
 
 

 

Minor Errata in Text

  • p.846 – At the top of the page, in the non-bold code from before, this line:
            eTileNum = TileCamera.MAP[x,y];

    should instead read:

            eTileNum = TileCamera.GET_MAP(x,y);

    Thanks to Brandon Azer for noticing this error.