Prototype 7: Quicksnap
In this chapter, you make a puzzle game based on first-person shooter (FPS) movement and control. The player is shown a complex environment and tasked with taking specific photos.
Although this book certainly could have included a more traditional FPS (first-person shooter), you could probably already make one yourself using the skills you’ve learned from previous chapters. Instead, this prototype focuses on a different style of gameplay and enables me to present some concepts such as XML creation and light baking.
- p. 703 – See note below about changes to GUIText in Unity 4.6.
- See notes below about major changes due to Unity 5.
Unity 4.6 and Unity 5.x Update Deprecating GUIText
Unity 5 Update
Additionally, Unity made a few changes to their C# code for Unity 5. The PDF below contains full code listings for the TargetCamera.cs and Prototools/Utils.cs, which each require small changes due to Unity 5. These few changes are all highlighted in yellow in the code listings.
You only need one of the two.