Prototype 1: Apple Picker
Here it is. Today, you make your first digital game prototype.
Because this is your first prototype, it is rather simple. As you continue through the prototyping chapters, the projects get more complex and use more of the features of Unity.
By the end of this chapter, you will have a working prototype of a simple arcade game.
- p. 441 – See note below about changes to GUIText in Unity 4.6.
- p. 433 – The text states incorrectly that Random.value will never equal 1, but Unity’s Random.value will choose any number between 0 (inclusive) and 1 (inclusive), so the value of Random.value can be 1.
- p. 434 – The text has the word “serialized” between two slashes. It should have been italicized instead.
- p. 444-445 – On three lines across these pages, comments start with four forward slashes instead of two (e.g., “////”). Though this is incorrect is also doesn’t have any adverse effect.